It wasn't until the 2010s that the Old World was explored more fully. There weren't many Warhammer games over the next 20 years, just a couple of fondly remembered strategy games and a tragically doomed MMO. Though it was a version of Warhammer targeted at ages nine and up, it still included distinctive elements like the fimir and the threat of Chaos. In 1991 Gremlin Interactive adapted the board game HeroQuest, and Warhammer finally came to computers. Only after GW got out of the videogame racket would the Old World evolve into a gritty fantasy version of Renaissance Europe and become Warhammer's center stage. 1984's second edition of Warhammer Fantasy Battle focused on a conflict between alien frogs and Amazons with laserguns on the continent of Lustria. At the time the setting was a barely formed thing. But none of GW's videogames were set in their own Warhammer Fantasy universe. For a brief period between 19, Games Workshop published their own videogames, including one called Chaos: The Battle of Wizards by a young developer named Julian Gollop who'd later make a name for himself with X-COM.